World Congress 2022 Jun 15, 2022

We are all part of the game

Johanna Pirker

During the pandemic, communities successfully repurposed games like Animal Crossing for global conferences. This proved that immersive, spatial digital environments are the true future of remote collaboration.

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#1 about 3 min

Changing entertainment and gaming habits during pandemic lockdowns

Initial lockdowns shifted daily routines and drove significant growth in the video game sector.

#2 about 3 min

Adoption of esports by traditional sports industries during lockdowns

Traditional sports leagues adopted virtual racing environments to continue competitions despite physical isolation requirements.

#3 about 2 min

Comparing video conference calls to virtual social game environments

Virtual game worlds provide a stronger sense of physical co-presence than traditional grid-based video conferencing applications.

#4 about 2 min

Repurposing virtual game worlds for meaningful real-world events

Players utilized online environments to host vital social gatherings like weddings and memorial services safely.

#5 about 2 min

How game development requirements drive broader technological advancements

The high performance demands of game engines continuously push hardware limits and attract interdisciplinary engineering talent.

#6 about 1 min

Analyzing long-term friendship retention in online multiplayer games

Data analytics on user behavior reveals that social connections formed in online games outlast physical constraints.

#7 about 3 min

Hardware advancements enabling viable virtual workplace and metaverse environments

Modern computers and high-speed internet connections now comfortably support the immersive virtual worlds that early networks struggled to render.

#8 about 2 min

Leveraging legacy multiplayer infrastructure for future metaverse applications

Corporate acquisitions of game studios secure battle-tested server architectures capable of handling thousands of concurrent digital users.

#9 about 4 min

Accelerated adoption of remote technologies across diverse business sectors

Public utility and business necessities rapidly normalized digital alternatives in healthcare, finance, and enterprise collaboration environments.

#10 about 6 min

Streaming traditional academic lectures on live video game platforms

Hosting university courses on interactive streaming platforms dramatically increased student engagement and external professional participation.

#11 about 2 min

Sustaining creative remote collaboration through gamified virtual software tools

Integrating game-inspired spatial software secures the benefits of dynamic team interaction within permanent remote work setups.

#12 about 4 min

Designing inclusive gaming interfaces and balancing virtual reality immersion

Adapting virtual interfaces enables hybrid multi-generational experiences while demonstrating that physical realism is secondary to functional immersion.

Matching moments

2:03 min

Transitioning from web conferencing to immersive workplace meetings

Nahed Hatahet Nahed Hatahet · WWC 2024

6:04 min

Academic research in games and virtual reality

Chris Heilmann +2 · LIVE

5:49 min

Transitioning traditional Teams calls into 3D immersive spaces

Zaid Zaim Zaid Zaim · WWC 2024

2:58 min

Addressing the psychological risks of immersive digital addiction

Nahed Hatahet Nahed Hatahet · WWC 2024

1:30 min

Navigating the unique challenges of attending remote conferences

Ramona Schwering Ramona Schwering · LIVE

6:38 min

Corporate and community applications in the metaverse

Zaid Zaim Zaid Zaim · WWC 2022

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