Software Engineer
Role details
Job location
Tech stack
Job description
xecutes implementation tasks across core C++ modules for data processing, model training automation, and game integration. Develops and maintains data acquisition and preprocessing tools for new game titles. Assists in building the CV/audio pipeline and automating dataset ingestion from community sources. Implements supporting features for video decluttering, Automontage creation, and model deployment workflows. Performs testing, debugging, and code integration within the Razer AI development environment. Contributes to SDK feature development and supports the scaling of the AI model library across thousands of PC games. Mission: Implement and maintain C++ modules supporting data processing, video dataset generation, and model deployment automation.
- Support CV/audio processing pipeline development and integration.
- Build tools for community-driven data acquisition and dataset expansion.
- Implement video decluttering and Automontage functionality.
- Develop preprocessing workflows for large-scale model training.
- Ensure code integration stability and maintain performance benchmarks.
- Contribute to SDK functionality for developers.
Requirements
Do you have experience in OpenCV?, * Precise, methodical coding in performance-oriented contexts.
- Understanding of AI data flow and preprocessing constraints.
- Adaptability in complex, evolving software ecosystems.
Commitment to reliability, testing, and incremental improvement
Pre-Requisites :
- Proficiency in C++ (standard templates, modern language features).
- Understanding of video and audio processing fundamentals.
- Basic experience with OpenCV, FFmpeg, or similar frameworks.
- Familiarity with ML workflows and dataset preparation pipelines.
- Experience in debugging, profiling, and performance analysis.
- Knowledge of Windows gaming environments and development tools