Wolfenstein 3D Postmortem
John Romero - 3 years ago
In early 1992, id Software had just shipped their latest 2D platform games and were ready for something different. Having released the first texture-mapped 3D shooter, Catacomb 3D, just a couple months earlier, they were planning what their next project would be. Wolfenstein 3D was an ambitious design for an MS-DOS PC in 1992.
There were no GPUs, most games were 320x200 pixels, a lot of memory was 4GB, and mice were rarely used. Follow the journey that the four founders of id Software took to create a watershed moment in gaming history that showed the world that the PC could play a new kind of game that no other machine could replicate.
Game designer, programmer, and id Software co-founder, John Romero, will take the audience through this short seven month timeline and show you just how much happened during Wolfenstein 3D's development rollercoaster ride.
Jobs with related skills

Lead Engineer (m/w/d) in Berlin
Expert Systems AG
·
2 months ago
Berlin, Germany
Hybrid

Teamleiter (m/w/d) Bereich Softwareentwicklung
PDV.group
·
10 days ago
Erfurt, Germany
Hybrid

Teamleiter Softwareentwicklung .NET (m/w/d) Hanoi
SCHNELL MEDIA GmbH & Co. KG
·
1 month ago
Hanoi, Viet Nam

Teamleiter (w/m/d) Softwareentwicklung
Axians Infoma GmbH
·
1 month ago
Ulm, Germany
Hybrid
Related Videos