(Junior/Mid) Level Designer

Grimlore Games GmbH
München, Germany
about 2 months ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Starter
Working hours
Regular working hours
Languages
English
Job source

Tech stack

Computer Programming Modular Design Visual Effects

Job description

We are looking for a skilled Level Designer who will work closely with our Content Designers (Scripters) and our Art Director to create immersive levels that blend artistic quality with gameplay design.

Some of your responsibilities:

  • Design, build and maintain levels until release
  • Partner with Content Designers (Scripters) and Writers who will provide narration, game ideas and scripting and collaborate with the Environment Artists who provide art support for textures, final models, VFX, etc.
  • Grey-boxing / Prototyping
  • Lighting - for both player navigation and mood
  • Set dressing and asset placement/environmental storytelling
  • Performance Evaluation and Optimization for Levels

Requirements

  • Experience as a level designer in a professional environment (exceptions are made for large & complex great modding projects) with RTS/RPG games
  • Strong eye for interesting architectural spaces - and mindful of variation in volumes, circulation, lighting, detail distribution and scene composition
  • Experience in using current generation 3D level editing tools
  • Excellent eye for details
  • Good sense for interesting landscapes
  • Good communication skills
  • Good documentation skills
  • Understand basic concepts of game programming
  • Capable of identifying and supporting gameplay needs and constraints within a game level
  • Understanding of modular construction methods as it relates to design, memory and performance
  • Passion for real-time strategy and/or roleplaying games is welcomed
  • Applicants must be authorized to work in Germany/E.U
  • Fluent in written and spoken English
  • A positive attitude

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