Game Designer
L' Agence Française pour le Jeu Vidéo
Luik, Belgium
3 months ago
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Role details
Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours
Languages
English
Job source
Tech stack
Scripting
Git
Job description
- Design and specify systems for a run-based strategy game, including encounters, events, resources, progression, and combat.
- Create content that blends narrative situations, mechanical choices, and meaningful consequences.
- Design replayable systems that support variety, tension, discovery, and mastery.
- Script, playtest, balance, and iterate on game content and systems.
- Write clear design documentation, content briefs, and balancing notes.
- Identify design risks, pacing issues, exploits, and opportunities for improvement.
- Collaborate with designers, artists, developers, and producers to ensure high-quality implementation.
- Help us create memorable strategy experiences through a strong understanding of players and systemic games.
Requirements
Abrakam is looking for an experienced Senior Game Designer to work on a roguelite strategy game. The ideal candidate has a passion for systemic games, roguelite progression, tactical decision-making, and replayable strategy experiences. They should be comfortable designing elegant systems where events, upgrades, resources, combat, and player choices combine to create memorable stories., * At least 5 years of professional experience as a Game Designer.
- Proven experience designing game systems, content, or progression loops.
- Strong familiarity with roguelites, strategy games, tactical games, card games, or management games.
- Strong understanding of pacing, risk / reward, resource management, player agency, and replayability.
- Ability to create content where narration and gameplay blend naturally together.
- Excellent written and verbal communication skills.
- Ability to write clear and actionable design documentation.
- Comfortable working with technical constraints and implementation details.
- Able to work effectively with deadlines and take ownership of assigned features.
- Fluent in English.
- Able to work on site (Liège, Belgium)
$Plusses
- Familiarity with sci-fi genres
- Experience working on run-based, roguelite, tactical, card, or strategy games.
- Experience with scripting languages, Unity, or Git.
- Strong writing / storytelling skills.
- Familiarity with procedural content, event systems, or systemic narrative.
- French speaker.
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