Art Lead

welevel GmbH
München, Germany
7 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
3 years minimum
Working hours
Regular working hours
Job source

Tech stack

Computer Animation Video Game Development ZBrush Unreal Engine

Job description

  • Own and evolve the game’s hyper-realistic visual direction
  • Lead, mentor, and support a cross-functional art team (environment, character, tech art, animation)
  • Guide and review the creation of assets, lighting, and world-building with a consistent eye for realism
  • Establish and maintain scalable, efficient workflows and pipelines
  • Collaborate closely with design and engineering to ensure visual quality supports gameplay
  • Oversee both internal and external asset production and quality

Requirements

  • 3+ years of experience in AAA game development
  • Strong artistic fundamentals in anatomy, lighting, composition, and materials
  • Solid understanding (not expert-level) of our toolset: Unreal Engine 5, ZBrush, Blender, and Marvelous Designer
  • Ability to balance hands-on creative direction with team coordination and production awareness
  • Excellent communication and collaboration skills across disciplines
  • Ability to work onsite in Munich, Germany
  • Valid EU work authorization

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