Art Lead
welevel GmbH
München, Germany
7 days ago
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Role details
Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
3 years minimum
Working hours
Regular working hours
Job source
Tech stack
Computer Animation
Video Game Development
ZBrush
Unreal Engine
Job description
- Own and evolve the game’s hyper-realistic visual direction
- Lead, mentor, and support a cross-functional art team (environment, character, tech art, animation)
- Guide and review the creation of assets, lighting, and world-building with a consistent eye for realism
- Establish and maintain scalable, efficient workflows and pipelines
- Collaborate closely with design and engineering to ensure visual quality supports gameplay
- Oversee both internal and external asset production and quality
Requirements
- 3+ years of experience in AAA game development
- Strong artistic fundamentals in anatomy, lighting, composition, and materials
- Solid understanding (not expert-level) of our toolset: Unreal Engine 5, ZBrush, Blender, and Marvelous Designer
- Ability to balance hands-on creative direction with team coordination and production awareness
- Excellent communication and collaboration skills across disciplines
- Ability to work onsite in Munich, Germany
- Valid EU work authorization
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- Open in Claude
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