Game Designer
- Discuss this with your agent
- Open in Claude
- Open in ChatGPT
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Role details
Tech stack
Job description
- Ensuring coherence in the fun factor and game mechanics of the physical toy (accessory), hardware blocks, mobile app and the storyline
- Leading for ideation, design and level balancing of all gameplay elements
- Owning the SAM universe of storylines and characters
- Increasing the user engagement and user retention of the SAM product offering through game mechanics in features
- Leading the user testing for game design; being the “voice” of the player
- Rapid prototyping of gameplay mechanics
- Working closely with Product Owners on the respective product game feature requirements
- Breaking down, writing up and sharing key game mechanics of top features within mobile games
We work pretty hard and your thoughts and ideas are likely to be challenged by everyone in the team, including Eukene in design, Michael in software, and Joachim in execution. At the same time, Tak will get you doing sports, Tim will make sure you can have a go at board games and Giulio & Morten will give us plenty of new music to listen to.
As a young company, the best way to fare here will be by forming bonds with other employees (who come from completely different disciplines to yours), take initiative to pursue your instincts and ideas, and to drive the company forward.
Requirements
- Have a game design background working on an international consumer mobile games product with a big user base (at least 1M MAU)
- Have a strong understanding of game mechanics, especially with regards to user engagement and user retention
- Ideally have experience in the Toy industry
- Good experience in level design and gameplay balancing
- Have a strong understanding and sensibility to users wants, needs, and desire for delight and are obsessed with making game experiences fun and more delightful
- Are happy to sweat through the details of implementation
- Have a strong understanding of hardware, software, and retail
- Thrive on the challenge of delivering ambitious project to tight deadlines and motivating engineering teams to perform
- Are able to thrive in an fast-paced, start-up environment; experienced working with Agile
- Are experienced with creating and managing games from start to finish, We value optimism, collaboration, sense of ownership, the ability to embrace ambiguity, talk-less-do-more attitude, learning from failure, and making the team successful. If you identify with our values and want to contribute to SAM, we’d love to have you.
About the company
We are looking for an exceptional Senior Game Designer to be part of the Core Game Team building the next generation of play.
Your key contribution to the Core Game Team is leading all fun and play elements within our products by owning all game design decisions within the mobile app and creating a coherent play experience with the hardware and toy components. You will also be the chief story-teller for all the products, creating the overall SAM game universe.
You will report into the VP Product and work very closely with the Product Owner, Art Director and UX Toy Designer, as well as the Core Game Team. Then collaborating with developers and designers to ensure that the final result is well-balanced, fun, and engaging.
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Good distractions
Talks and stories from around this role — technically off-topic, practically not.
Moments
Explore playlistsVideos
See allRelated articles
See all
WWC24 Talk - Brenda Romero - Stay: Surviving and Thriving in Tech
John Romero - What AI Can, Can’t, and Shouldn’t do for Games
Dev Digest 185: Hello Asia, Gaming is the Future & Vibe Scheming!
Dev Digest 112 - The True Crime of AI Development